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Project 64k (Online)
#1
Project 64k

[Image: pj64klogo.png]

The most popular emulator for online play, with Kaillera support, a NetPlay system allowing people to play online without a server (Peer-to-Peer). You may use this to play online with your friends from all over the world, but the closer the better.

Project 64k is somehow outdated, and even the creator of this project recommends using Mupen64++ to play online instead. Below is a list of games and hacks, an how they work in the emulators while playing online.

Green = Working
Yellow = Working, if you take precautions
Red = Barely/Not Working

GameProject 64kMupen64++
Super Smash Bros 64Do not select "Random Stage"Gameshark.dll implemented to unlock all
Mario Kart 643-4 player only with Speed GlitchWorking
StarFox 64WorkingWorking
Super Mario 64 MultiplayerWorkingWorking
Super Mario Star Road MultiplayerWorkingWorking
Mario Party 1-3DesyncronizesWorking
GoldeneyeDesyncronizesWorking
Perfect DarkDesyncronizesWorking
Diddy Kong RacingDesyncronizesWorking
F-Zero XDesyncronizesWorking
Snowboard Kids 2DesyncronizesWorking
Conker's bad Fur DayDesyncronizesWorking


Version Recommendation

The Standard Version 0.13 is still recommended by the author for the best experience. However, Mupen64++ is much more recommended by everyone.
0.13 Standard version:
.zip   Project64k.zip (Size: 3.04 MB / Downloads: 1 609)

P.S: You and everyone playing with you must have the same version of Project64k to play together.

Tutorial

This GIF shows you how to simply setup the game for online play.
[Image: htFOscB.gif]

A more describing guide is available at http://howtopj64k.tripod.com


Visit Website
The developer's blog is the most known website, containing downloads and some tips and tricks to speed it up.
http://pj64k.blogspot.com

However, the official website is pj64k.emulation64.com


Downloads



VersionDownloadDesctiptionRelease Date
0.43
.zip   Project64k.zip (Size: 3.04 MB / Downloads: 1 609)
The newest stable version.September 28th 2012
0.13
.zip   Project64k.zip (Size: 3.04 MB / Downloads: 1 609)
The standard and most recommended version. Based on Project64 1.4Agust 1st 2003

Versions based on Project64 2.2 is available here: https://github.com/Ownasaurus/Project64k...2/releases
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#2
I have been having an issue with this emulator. The only rom name that shows up correctly is Smash 64. 
"Super Smash Bros. (U) [!]"
Everybody in the netplay lobbies have ROM names that end with "[!]" and my only rom that shows up that way is Smash.
However, if I use Mupen and load the same exact roms they have the correct names and I can play them online with others. I would just ditch PJ64k in favor of Mupen but hardly anyone uses it in the netplay lobbies. I can confidently say that 9/10 times I see someone hosting Mario Kart 64 it is someone running PJ64k.
Anytime I try to join a room on PJ64k other than Smash I get this message, "The rom 'Mario Kart 64 (U) [!]' is not in your list." but the rom is indeed in my list. At first I assumed I had the wrong roms but after downloading several different roms nothing changed and as I mentioned before, Mupen does not have this issue with the same roms. 
I'm not too sure what to do about this issue. I want to play with others but they all seem to be running PJ64k.
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#3
Hey there, welcome to the forums Yoshi

Unfortunately we don't have a lot of emulator experts here, more of the rom experts I guess, try http://www.emutalk.net, they should know the solution Mario
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#4
(01-08-2016, 02:12 AM)Vidoy Wrote: Hey there, welcome to the forums Yoshi

Unfortunately we don't have a lot of emulator experts here, more of the rom experts I guess, try http://www.emutalk.net, they should know the solution Mario

Thanks
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#5
Hi everyone, well... this is so old new (2011), I yet remember when this happened:


Didn't exist a source from PJ64K, then there wasn't another way to support the emulator than reverse engineering and several updates for the CHT and RDB files. Only the CHT file was around 220 hours(1 year) increasing 16k to 30k lines code.

Obviously, the work was unofficial, because PJ64K code was close. Later I was really surprised when I saw a supposedly of another work called PJ64K version 0.14 and up (obviously dont exist those versions because the last one was 0.13 closed [author hotquik]) with our work (CHT, RDB, etc.) That work was a PJ64K7E dressed of PJ64K updates from Smasherx74. and all credit are re-written Smasherx74 as the author and published his blog as the official work (In the CHT, About Windows, etc. ).

In that moment I tried raising voice, but was useless while I was seeing all people preferred PJ64K 0.XX

Evidence:
https://smashboards.com/threads/project6...at.301827/

All pics are down and the forum works is down too, but you can see the people reaction =S

Later he apologized and changed the credits, but he left many others outside, and well... we felt a little bit better

[Image: U65LWX8mm7FkmE_Ars6D99nbtFWd-wPJn0fiN1dD...66-h768-no]

And well... the next year I didnt want continue with K7E, cant continue with this, the Core 0.14 always had a lot of bugs and ds problems, its impossible try keep working the emulator with only reverse engineering. And later I knew I shouldn't distribute the K7E due to a problem with policies of pj64 material use, but we could continue working in files apart way.

And well... I am not looking for anything, just I let this anecdote. But I download this now, and I can see the CHT file is deleted again the authors (Gaudy and Gent)

[Image: d-TNZhjngBsSPI4qKAG-EkCwT0zgK6ON4anQBXZP...66-h768-no]

Sorry for all of this, I know I was acting a child in this post, but I had to unburden, the past is in the past ><


@[b]Vidoy[/b] , that PJ64K Core 1.6 is the same of all times, Core 1.4, doesnt exist a PJ64k Core 1.6 base.

@Gleap , because the RDB file is from PJ64 1.6 or up. For that reason is missing the dump symbol "[!]", you have to download the RDB file from PJ64 1.4 (or the last update of Smasherx74's PJ64K), replace it, open your emulator and press F5 for update your ROMs List with right GoodNames.


PD : Somebody know if PJ64K Core 2.2 works well? I tried several times witha  friend but has more problems than the obsolete Core 1.4
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#6
Thank you for the info Yoshi Sad to hear that someone would leave out credits like that, PM me if you want me to make more edits to this Mario
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